When playing a night scenario, the conditions will effect
the actions of each figure to shoot, move and see. To decide on the night
conditions either; roll a D10 or chooses from the table below and apply the
modifiers to the scenario.
|
Night
Conditions |
|
Die Roll |
Condition |
Firing Accuracy |
Movement Modifier |
Hidden Markers |
Spot Factor |
Spot Radius |
Command Reduction |
|
1-3 |
Full Moon |
-20% |
None |
1½ |
4+ |
15cm |
None |
|
4-7 |
Half Moon |
-30% |
No Double March |
2 |
6+ |
10cm |
25% |
|
8-10 |
No Moon |
-40% |
No Quick March |
2½ |
8+ |
5cm |
50% |
Hidden Movement
When playing a night scenario each player should not be able to see where
the other player figures are on the table. The best way is to use hidden
markers instead of figures when you are setting up the game. Allocate a
number of hidden markers based on the number of miniatures the player has
multiplied by the Hidden Markers factor from Night Conditions table. Each
marker will have a unique number that the player will nominated to a single
figure (not disclosing to the other players) or a false marker that
represents nothing. A hidden marker that gets within the Spot Radius of an
enemy figure, charges or shoots will be automatically is spotted.
If Artillery has shot a Carcass Shotte, all hidden markers within
illuminated area will be spotted. All Actions within the illuminated area
are
done as normal except for shooting at or within the illuminated area there
is a -5% to Accuracy.
Light Pools
At night it is possible that light from windows and fires (etc…) will
cast pools of light from them. Any figures stands within a pool of light can
be shot at and move as normal with no modifiers for night conditions and
hidden markers are revealed if in an enemy Line-of-Sight (but could try to
evade detection). I suggest that light pools should be determined by
scenario, but the following table gives some examples.
|
Light Pools |
|
Description |
Area of Effect |
|
Windows / Open
Doors |
10cm cone |
|
Bonfire |
15cm across |
|
Candle / Torch |
5cm across |
|
Building on fire |
15cm around building |
Reduce Command Radius
Night time conditions make it harder to see your enemies, but it also
makes it harder to see your friends. Reduce the command radius of effect of
figures being within a distance of the Section Leader by the percentage list
on the Night Conditions table.
New Action - Spot
A Figure can do a Spot Action at night to try to spot an enemy figure. To
spot you will need to throw a D10 and equals or above the Spot Factor
required for the night condition. If the hidden marker is successfully
spotted, remove the marker and if it represents a figure then place the
figure on the table. If a figure was spotted and was not a false marker,
than any other figure within the Spot Radius of the spotted figure will also
have been spotted.
Modifiers
• For each 15cm of distance after the first 15cm there is a modifier of -1
to the Spot Action dice roll.
• If the figure has the Listen & Observe skill (from the
New Actions article), he can add the skill
level to his dice roll.
New Action - Evade
To evade detection at night a figure can try to do a Hide-in-Shadows
Action (not possible if figure is in the open). The figure must be out of
the Line-of-Sight of enemy figures and somewhere he can use the terrain to
his advantage, for example he must be by a wall, in a doorway or next to a
tree (etc...). To Hide-in-Shadows a figure must perform an action check by
throwing an 8+ on a dice to remain hidden from the enemy (cannot be spotted
by a Spot Action) and the figure cannot move for that turn, but in the
following turn can try to Move Silently.
To Move Silently a figure must be Hiding-in-Shadows or he is out of the
Line-of-Sight of the enemy. To Move Silently (at no faster than Slow March)
and remain undetected the figure must do an action check on a throw of 6+ on
a dice per turn.
Any figures that are Hiding-in-Shadows or Moving Silently, who shoots,
enters melee or move faster then slow-march is detected.
Modifiers
• If the figure is Heavily Wounded there is a modifier of -2 to his dice
roll.
• If the figure has the Evade skill (from the New
Actions article), he can add the skill level to his dice roll.
Reloading in the Dark
It is harder to reload at night, if the night condition is a Full Moon
than reload at the normal rate, Half Moon than it takes one extra turn and
if No Moon than it is impossible to reload.
Foggy Conditions
You can use the above rules for foggy conditions in the day time. There
are two types of fog, Light Fog and Thick Fog. For Light Fog use the rules
for Full Moon and Thick Fog used the Half Moon rules. Carcass Shotte is not
effective in the fog.
Version 2.1 |