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The Minotaurs of Threshly

The half-man, half-bull, race of Minotaurs now live under the rule of the Otharmann Empyre. Thousands of years ago Threshly was the cradle of civilization but is now just a backwater which its’ citizens wish independent from the Otharmann Empyre.

Minotaurs are about the same size as Orcs, but there are a few which can be as big as an Ogre. They are more agile and muscular than most of the northern races because of their healthy diet of fish and olive oil.

The Otharmann recruit young Minotaurs into the Janissaries as well as other races from the Bulkan Region of their empire.

Minotaurs also serve in the Ferach army in the Foreign Regiments. They have been recruited from prisoners of war, deserters from the Otharmann army and Minotaurs who wish for Threshly independence.

Minotaur Profile

Racial Statistic Table

Race

1 Double March

2 Quick March

3 Slow March

4 Half-Step March

Steady

Wounds

Discipline

Melee Mod.

Minotaur

28

21

14

7

3

3

+1

+3

Minotaur (Big)

28

21

14

7

 4

4

+1

+4

Skills

Phalanx Charge: If the Minotaur moves at Double March (i.e. 22-28cm) into Melee combat he adds +2 to Impact if he wins the melee combat.
Cost: 3 Points.

Mighty Strength: The Minotaur is skilled in using his strength in Melee combat and if he wins the combat and Pushes Back the enemy figure, the enemy figure is Pushed Back 10cm (instead of 5cm) and receives a shaken token.
Cost: 3 Points.

Traits

Hard Head: The Minotaur has a very hard skull, add +1 to all his Steady Checks in Melee combat.
Cost: 3 Points.

Snort and Bellow: When the Minotaur initiates a Melee combat he will “Snort and Bellow” as he runs in, intimidating the enemy figure, there is a 1 in 10 chance that the enemy figure is intimidated and will receive a shaken token.
Cost: 4 Points.

Flaws

Bull in the Bazaar: The Minotaur is always moving erratically and knocks into anyone he passes. The Minotaur and all figures within 5cm of him get a -5% penalty to Accuracy.
Points Deducted from Character: -4 Points.

Red Mist: The Minotaur will always attack the nearest enemy figure who is wearing a red uniform within 20cm of him before he attacks anyone else.
Points Deducted from Character: -3 Points.

National Characteristic

Battle Yell: Once per scenario in the Initiative Phase all the Minotaurs will yell out a battle chant which will intimidate the enemy. All enemy figures receive -1 to discipline for the rest of the turn.

 

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© Edmund Proctor  2003 - 2012