| The half-man, half-bull, race of Minotaurs now live under
the rule of the Otharmann Empyre. Thousands of years ago Threshly was the
cradle of civilization but is now just a backwater which its’ citizens wish
independent from the Otharmann Empyre.
Minotaurs are about the same size as Orcs, but there are a few which can
be as big as an Ogre. They are more agile and muscular than most of the
northern races because of their healthy diet of fish and olive oil.
The Otharmann recruit young Minotaurs into the Janissaries as well as
other races from the Bulkan Region of their empire.
Minotaurs also serve in the Ferach army in the Foreign Regiments. They
have been recruited from prisoners of war, deserters from the Otharmann army
and Minotaurs who wish for Threshly independence.
Minotaur Profile
Racial Statistic Table
|
Race |
1 Double
March |
2 Quick
March |
3 Slow
March |
4
Half-Step March |
Steady |
Wounds |
Discipline |
Melee
Mod. |
|
Minotaur |
28 |
21 |
14 |
7 |
3 |
3 |
+1 |
+3 |
|
Minotaur
(Big) |
28 |
21 |
14 |
7 |
4 |
4 |
+1 |
+4 |
Skills
Phalanx Charge: If the Minotaur moves at Double March (i.e.
22-28cm) into Melee combat he adds +2 to Impact if he wins the melee combat.
Cost: 3 Points.
Mighty Strength: The Minotaur is skilled in using his strength in
Melee combat and if he wins the combat and Pushes Back the enemy figure, the
enemy figure is Pushed Back 10cm (instead of 5cm) and receives a shaken
token.
Cost: 3 Points.
Traits
Hard Head: The Minotaur has a very hard skull, add +1 to all his
Steady Checks in Melee combat.
Cost: 3 Points.
Snort and Bellow: When the Minotaur initiates a Melee combat he
will “Snort and Bellow” as he runs in, intimidating the enemy figure, there
is a 1 in 10 chance that the enemy figure is intimidated and will receive a
shaken token.
Cost: 4 Points.
Flaws
Bull in the Bazaar: The Minotaur is always moving erratically and
knocks into anyone he passes. The Minotaur and all figures within 5cm of him
get a -5% penalty to Accuracy.
Points Deducted from Character: -4 Points.
Red Mist: The Minotaur will always attack the nearest enemy figure
who is wearing a red uniform within 20cm of him before he attacks anyone
else.
Points Deducted from Character: -3 Points.
National Characteristic
Battle Yell: Once per scenario in the Initiative Phase all the
Minotaurs will yell out a battle chant which will intimidate the enemy. All
enemy figures receive -1 to discipline for the rest of the turn. |