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Goblin Wars

Goblin Wars is a card game for 2 to 6 players.  Each player is a Goblin Warlord who is challenging each anther to become the “King of the Goblins”.  To win you must be the only player with a Leader Card left in the game.

Game Components

6 Leaders Cards

36 Goblin Cards (including 4 Missile Goblin Cards)

30 Booty Tokens

Download of all the Goblin Wars Cards (PDF files, zipped, 549KB).

(To print out the cards for Goblin Wars use a light weight card that is available from most stationary shops)

You will also need at lest one dice.

Set-Up

Each player is dealt one Leader card and three Goblin Cards randomly, and two Booty Tokens.

Stack the un-dealt Goblin cards face down on the table (called the Recruitment Stack), the un-dealt Booty Tokens are stacked on the table and the un-dealt Leader cards are not used in the game, are put to one side.

To see who goes first, each player throws a dice and the player with the highest score takes the first turn, and then the person on the right takes his turn and so on.

Turn

Each player in turn can perform a number of actions in their turn.  They may try to Recruit anther Goblin and then may perform one other action in their turn, either Combat, Missile Combat or Challenge.

Recruit

At beginning of each player turn, they may try to recruit anther Goblin card.  To do this pick a Goblin card from the top of Recruitment Stack and place face up (with the other Goblin cards that the other players failed to recruit).  The player then may choose one of the face up cards and then throw a dice and may add any Booty Tokens to increase the score (The Booty Tokens are discarded after the Recruit action).  If the score is higher then the card value (use the highest value on Missile Goblin Cards) then he has recruited the card and they can add it to his hand.   If they failed to recruit the card then it is left face up on the table ready for the next players turn.

Combat

A player may attack anther player, by putting on the table all or some of his cards (he can include his leader card).

The defending player will use all his cards to defend against the attack (including his Leader card).

Each Player will throw a dice per card involved in the combat.  It the player gets the card value or lower that is listed on the card then his has scored a Kill (Use the first value on Missiles Goblin Cards - see Missile Combat).

If any Kills are done to the opposing player, then the opposing player discards that number of cards.  The Leader Card is discarded last and the player is out of the game.

The player who scores the most Kills in a Combat gets a Booty Token (If both players have equals Kills then the defender gets the Booty Token).

All Killed Goblins card are placed in a discarded card stack (Face up) and when the Recruitment Stack is depleted the discarded stack is reshuffled to reform a new Recruitment Stack of Goblin cards.

Missile Combat

Missiles Goblin Cards are different from the other card; they have two values on them.  Use the second value for the Missile Combat (E.g. Card value of “1S2”; The Combat value is 1 and the Missile value is 2).

Missile Combat is like a Combat action but only the Missile Goblins Cards are used.  The defending player can apply Kills against him to any of his cards.  No Booty Tokens are rewarded for winning a Missile Combat.

Challenge

A challenge is between Leaders cards only.  The player can challenge an opposing player.  If the opposing player may refuse the challenge if he has a Booty Token, then he must surrender a Booty Tokens to the challenging player.  If the opposing player accepts the challenge then a one on one combat happens.  To do this each player can place any number of Booty Tokens on the table, after which each player will throw a dice and add the score to the number of Booty Tokens that he has place on the table.  The player with the highest score wins the challenge and the losing player leader is killed (discard the Leader card) and is out of the game (if the score is equalled then it is a draw and nobody dies), but if defeated player has any Goblin cards left then he can discard one card to stay in the game.

The winning player will get two Booty Tokens, but if both players have drawn then the defender gets a single Booty Token.

At the end of the challenge all Booty Tokens place on the table are discarded.

Booty Tokens

Booty Tokens are used in Recruit and Challenges actions, and can also be discarded instead Goblin or Leader cards for Kills, but only if the Leader card is involved in the Combat.

Killing a Leader Card

When a Leader card is killed, it is removed from play and the player is out of the game.  All the player remaining cards are discarded.

Special Cards

There are a number of special cards with special abilities as follows:

Warrior Leader Card
The Warrior has a shield that protects him from missile fire so he cannot be killed by any type of missiles.

Warlock Leader Card
The Warlock has two spells, Zap and Regeneration.  Zap is a Missile Attack action at an attack value of 4.  The Regeneration spell can be used to regenerate any killed Goblin Card after a Combat or Missile Combat and return a killed Goblin Card back to the player hand.

Crazy Goblin Card
If a player picks the Crazy Goblin card from the Recruitment Cards he automatically recruits him without a throw of the dice.  The Crazy Goblin will always do a Kill (No dice throw needed) in any Combat action he is involved in, but he is always the first card to be discarded if any Kills are done.

Shaman Goblin Card
The player that holds the Shaman Goblin card may recruit not only from the Recruitment cards but from any of the other players.  If he wants to recruit from anther player’s hand, he must nominate which player and dose not remove a card from the Recruitment cards.  Then he takes a single card randomly from the nominated players hand and place the card on the table.  Throw a dice as per the Recruitment action, and if successful the card is place in his hand, but if he fails the card is returned to the nominated player’s hand.

 

© 2008 Edmund Proctor

 

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© Edmund Proctor  2003 - 2012