|Performing Actions in buildings in Flintloque will depend
how the game has been set up and if you are using buildings with removable
roofs or not or undersize buildings?
My friends and I have been using buildings in Flintloque games since the 1st
edition of the rules and have come up with our own house rules. Here are my
suggestions on how to use buildings in 3rd edition Flintloque.
The following table gives you some basic modifiers for entering and
moving about buildings (modifiers taken from 1st & 2nd editions of
Leave or Enter
Building Through Window
Open Locked Door
I have assumed that doors are opened easily and the Bogging Terrain rules
will cover this, but if any door that are barred (i.e. locked) must be
forced. A fortified building may take longer to enter and you should decide
the rules when writing the scenario.
If you are using buildings that are in scale for Flintloque miniatures then
the modifiers above should work. You can use model buildings with removable
roofs or if not you could use floor plains. If you are using smaller model
buildings (since most manufacture makes them for the 25/28mm historical
miniatures) then you might want to draw up the floor plains large than the
ground area of the model building. This will compensate for the size of the
Flintloque miniatures against the model size.
If you are like me you have not draw up any floor plains and are using
your friends 25mm Spanish village which is undersize against Flintloque
miniatures, my friends and I have come up with the following ideas (manly
through our experience in playing role-playing games).
Divide each building into a number of basic areas (i.e. ground floor, upper
floor and normally forget about corridors – keep it simple), which each
figure takes one turn to enter each area, so if a figure enters building
with three areas, front, back and upstairs, it will take one turn to enter
the building into the front area and anther turn to move into the back area
and then from the back area it will take one turn to climb the stairs into
the upstairs area.
If a player is defending a building they must decide if their figures are
defending the entrance to an area (doorway) of have stood back (inside the
room). If the defending player decided that his figures have stood back then
they can shoot upon all attackers who enter the room and the attackers
cannot enter melee in the same turn they entered. But if the defending
player is defending an entrance, they can shoot into the area or outside
(with two figures for a average size doorway and decide with the other
players for the windows) and if the attacker decide to enter melee with them
then only one figure at a time can defend an entrance (normal size doorway)
and if the defender is pushed back the attacker can enter the next area.
I hope this article give you some ideas on how to move and fight in
buildings, and help you to develop your own ideas for your games.