Artefacts are special equipment, from a Units
Colours to a inherited family heirlooms.
These could be a famous
standard from a great battle that an army won or an ancient ring that a
farther gave to his son when he goes to war.
Flintloque is a Fantasy game, so it is possible that magic items dose
still exists from the time before the breaking of the Wylde
The following is a set of ideas for Standards and Magical Artefacts,
But they would be very rare and prized items.
Here are some ideas for Artefacts for Flintloque (2nd edition). So please use or alter them how you want.
If you make-up your own Artefacts, do not make them too powerful, because
they could unbalance the game.
|Magical Hand Weapons
||Adds +1 or +2 to Melee (but no more then
||Adds 1 the Defence Factor of the wearer.
|Cloak of Reflection.
||It is harder to hit the wearer by firearms
by 1 column right.
|Boots of Speed.
||Adds 5cm on to Movement.
|Gauntlet of Strength
||Adds 1 to the wearer Wounds.
|Ring of Protection
||Reduce all damage done to a character in one
turn by 1.
But all hits will always do 1 damage minimum. So if a character
received a total of 3 wounds in one turn, then only 2 are done.
|Potion of Healing
||Heals 1d3 Wounds for the drinker.
||Adds 1 column bonus for firing.